Rendark

Description:
Level 3 Half-Orc Monk
Rendark
+4
18
Strength
+1
12
Constitution
+4
18
Dexterity
+0
10
Intelligence
+1
12
Wisdom
-1
8
Charisma
HIT POINTS
Total
34
Bloodied
17
Surges
8
Value
8
+5
Initiative
6
Speed
SKILLS
+10
Acrobatics
+1
Arcana
+12
Athletics
+0
Bluff
+0
Diplomacy
+2
Dungeoneering
+4
Endurance
+2
Heal
+1
History
+2
Insight
+2
Intimidate
+2
Nature
+2
Perception
+1
Religion
+10
Stealth
+0
Streetwise
+10
Thievery
19
Armor Class
16
Fortitude
16
Reflex
14
Will
RACE FEATURES
Half-Orc Resilience
Gain 5 temp hp the first time you’re bloodied during an encounter
Swift Charge
+2 to speed when charging
CLASS FEATURES
Armor Proficiency:
Cloth
Weapon Proficiencies:
Club. dagger. monk unarmed strike, quarterstaff. shuriken. sling, spear
Implements:
Ki focuses. weapons with which you have proficiency
Monastic Tradition:
Stone Fist
Unarmed Combatant
Gain Monk Unarmed Strike +3 attack, 1d8 damage
Unarmored Defense
+2 AC in cloth or no armor
FEATS
Improved unarmed monk strike
Damage die of your unarmed strike improves to 1d10
Unarmored Agility
+2 AC while wearing cloth or no armor
BACKGROUNDS
Geography- Mountains
AT-WILL POWERS
Stone Fist Flurry of Blows
Trigger: You hit with an attack uring your turn
Effect: The target takes damage equal to 3 + Str Mod (+4). If the target wasn’t targeted by the triggering attack, the damage increases by 2.
Cranes Wings
Dex vs Fort
1d10 +4 damage and you push the target 1 square
Movement Technique: Make an athletics check and jump with a +5 power bonus.
Five Storms
Dex vs Ref
1d8 + 4 damage
Movement Technique: You shift 2 squares
Agile Recovery
You stand up as a minor action.
ENCOUNTER POWERS
Open the gate of battle
Dex vs Ref
2d10 +4 damage, Target takes 1d10 extra damage id it was at full hp.
Movement: You move your speed + 2 and you don’t provoke opportunity attacks from the first enemy you move away from.
Furious Assault
Trigger: You hit an enemy.
Effect: The attach deals 1[W] extra damage if it’s a weapon attack, or 1d8 extra damage if it isn’t.
Twin Thunders
Dex vs Fort
2d10 + 4 thunder damage, and a single enemy adjacent to the target takes 1d10 thunder damage.
Movement: Choose one enemy adjacent to you and move your speed +2 and you don’t provoke opportunity attacks from that enemy.
DAILY POWERS
Spinning Leopard Maneuver
Effect: You shift your speed and can make the following attack once against each enemy that you move adjacent to during the shift.
Dex vs Ref
3d8 + 4 damage
Miss: Half damage
ATTACKS
1d10+5
+9 vs AC
Monk Unarmed Strike
EQUIPMENT
Cloth Armor
Adventurer’s Kit
Blurred Strike Ki Focus +1
You can use your Flurry of Blows power an additional time during your turn, but the two uses of that power must be triggered by two different attacks that you make with this ki focus.
Power (daily): Free. Trigger: You move at least half your speed during this turn. Effect: You gain a +2 bonus to all defenses until the end of your next turn.
MONEY
Platinum
0
Gold
300
Silver
0
Copper
0
Bio:

Rendark

Mental Mights TheFlyingTiger