Mental Mights

Overdue Update

I have been quite remiss in keeping this journal up to date, I’m afraid. Things have gotten much more intense as our journey has continued. While we were resting at the camp, we were attacked in the night by several of the guards. They weren’t difficult to fend off, though I was annoyed at being woken. We made our way out of the camp and found the springs, then found Volgron inside a cave nearby with his followers.

Volgron turned out to be of the Far Realm, and was apparently using the sick people as sacrifices to help grant that Mother thing entrance to the world. We found a few notes written by a “Trenan” who said he was starting his efforts in Sportuna.

We decided to stop by Fint on the way to Sportuna to try to recover one of the Iounian Crystal shards. We were redirected to a place called Sia, where we entered as members of a religious caravan returning from Iounia. We learned there have been reports of kidnappings and stolen livestock and rare herbs recently, signs that the Far Realm’s agenda is moving along more quickly.

We fought our way through a tunnel to a large lake, at the bottom of which was one of the crystal shards. After retrieving it, we followed some tracks away from the lake, but stopped to rest. That night, we all shared a spooky dream that seemed to be a warning from the crystal shard about events happening in Sportuna, so we ran off there as quickly as possible.

Once we arrived, we learned that the Wizard’s Academy was being held under siege by the city due to some apparent arcane malfeasance, but some of the members refused to stand down. We spoke to the duke and offered our services. He accepted, so we’ll soon be descending into the sewers to try to sneak our way into the Academy.

I’m not expecting too much trouble with that.

~signed, Finnenmal, Battlemind of the Mental Mights

Wilboria and Lyzarth

Since I’ve last written, we’ve traveled to the fey city of Wilboria. I admittedly had some difficulty climbing back down from one of the treehouses they have there, but I’ve got heavy armor on, for gods’ sakes! Anyway, Jansaya managed to get us an audience with the Old Wizards, who told us that a great Iounian crystal was shattered and given to various races (elves, dwarves, and humans) to help unite them after the Far Realm first attacked our realm. Our task as Mental Mights is to retrieve the shards and reassemble them, apparently.

We purchased some enchanted items (must remember to collect on Izera’s debt to me later) and went with our guide Tiasala onward to Lyzarth. While there, Jansaya found out that the crystal shards had originally been sent to Iounia, Fint, Wilboria, Lyzarth, and the dragons. Izera learned that Lyzarth and Haraptia (The Forgotten City) were once twin cities, but when Haraptia fell, the survivors joined with Lyzarth.

We’ve left Tiasala in Lyzarth to investigate some disappearances around some kind of healing springs north of the city. Apparently the prophets in Lyzarth are testing us somehow. We eventually found a kind of camp with a military presence watching over a bunch of ailing folks looking to be taking up to the springs. Jansaya and Rendark went into the tent of the leader for a chat. Gods help us. Apparently it didn’t go too badly, though, because in the morning we’re going to accompany a group to the springs to see if we can figure out why folks are going missing.

~signed, Finnenmal, Battlemind of the Mental Mights

The Forgotten City

Only three structures in the Forgotten City remained intact: servant’s quarters, and two towers, one larger than the other. We immediately went to the largest tower, but found it inaccessible. Four empty shelves called out for keys to unlock entry. We then proceeded to the smaller tower, encountering some undead, the leader of which was equipped with a magical greatsword. After defeating them and taking the greatsword for Jansaya, we returned to the servant’s quarters and fought the enemies there in order to make a safe location to sleep overnight.

The next morning, we returned to the smaller tower, fighting our way to the top to find a floor inscribed with many runes, each of which activated an arcane trap that had some negative effect depending on the rune. Rendark was able to make it safely across the room and retrieve a large key and four crystal statues from the treasure chest that lay on the other side.

So armed, we returned to the larger tower and unlocked it with the statues, gaining entrance. Many levels were ransacked and contained nothing of value. One level contained 15 or so varieties of potions with unknown effects. On the last level, we discovered that the tomes containing prophecies pertaining to the Mental Mights were missing. A journal entry by Jesh from long ago indicated that the prophets living in the city fled with their treasure when the Far Realm first incurred in the city. Jesh stayed behind and fought them to allow the prophets to escape.

Soon afterward, the rift re-opened, and an emotional aspect of Jesh burst forth, doing battle with us in a tower that was now quickly disintegrating. We barely managed to defeat him and escape to the desert. Jansaya fell once, but we managed to get him up and moving again. We eventually found a safe haven, but it turned out to be the lair of an ancient brown dragon! The dragon took an amulet we found in the city and flew off to let us recover in her cave.

The next morning, she returned to explain that she was Sardinax, and had been assisting the prophets in the city many years ago. When the Far Realm first attacked, her youngest son was sucked into the rift, and she has remained in the Incross ever since, waiting and hoping for his return. After we made clear our intent to defeat the forces of the Far Realm, she returned the amulet to Jansaya and gave us passage on her back to the Circle of the True, where we got Flargen up to date and retired to rest.

We will soon depart for Lyzarth, the assumed-current location of the prophets, by way of Wilboria, the only place in Galgor with close connections to the Feywild and the wonderous magic that plane possesses….

~signed, Finnenmal, Battlemind of the Mental Mights

Moving across the Incross

The party leaves the Circle of the True to tackle The Incross. It is about an 18 hour journey, but they have been warned about traveling at night.

The first day goes well. They find a cave and kill some ankegs and an ant to make a shelter for the night.

The next day they walk past some tall rocks that has something brown perched atop, asleep. No one knows what it is, but they don’t want to find out, either. Later they find a cave that has a mysterious manmade door in the back which reads “A great treasure lies here under a curse, and only those may enter who provide the cure.” After a few unsuccessful attempts at solving the riddle, which included some electric shocks, the party finally figured out how to open the door and they found a bounty of supples including an everburning torch, lifeshield potion, regenerating potions, and some GP. That night they are awoken to thunder and lightening coming from a large creature attacking other creatures. No one knows what it is, but they know it is well beyond their abilities at this point.

On the last day they killed some drakes and then killed some zairtails (lizard creatures) before finding The Forgottten City.

Proving their worth

Now the party is on to the Circle of True with proof of their intentions. Unfortunately, when they get to the Circle of the True they find that it is under attack! They join in the fight and help Gahn and Palard win against more Far Realm monsters. After the battle they are given gifts of gratitude and taken to the leader, Flargan Derfman.

Flargan tells them that there are many prophecies about how to stop the Far Realm, but they haven’t been seen in hundreds of years because they reside in The Forgotten City. With the attack on the druid’s encampment, they cannot leave. It is up to the Mental Mights to go through The Incross safely and get the books from the towers of the castle in the Forgotten City.

Finding the next crystal

After clearing out the dungeon, the party went back to Fulgrog to speak to Darnaby. He was excited (and a little surprised) to see the party alive, and glad that they found their fourth member. He tells them of a prophecy he has of the them.

The True Mother of the Evil Elders will be defeated after four mental mights bring down her minions, one by one.

He tells them to go to the Circle of the True to find out more. the Circle of True is dedicated to destroying the Far Realm influence on the world. However, they will need proof of the party’s intentions.

The party goes back to the Jensalay Forest too look for another Iounian crystal. While traveling through the once quiet fey forest, they encounter many nightmares in the form of Fell Taints. They are able to find the crystal, but when they slept for the night it was stolen! After tracking the footprints and staying up without rest for the entire day, they make it to an old man. He was hard of hearing and not helpful, so the party was going to run past him, but he then turned into a large cursechanged beggar!! A battle ensued, and the Mental Mights were victorious in killing the aberrant monster and finding the Iounian crystal.

The surprise in the mountains

After Finnenmal and Jansaya meet up with Rendark, they decided to go to the town of Fulgrog in search of Darnaby. They found him and Darnaby tells them about goblin sightings in the mountains near where the rip to the Far Realm had been created 25 years ago. Darnaby is the town seer (although most people think he is just a crazy old man) and he has had visions of Rendark and three others defeating the Far Realm. He gives them some potions of healing and a map to the area they should check out.

When they get to the area, they find an old dungeon. Upon entering, they find a fight has already begun! An ochre jelly and Izera are fighting, and Rendark, Jansaya, and Finnenmal help her defeat the monster. The party learns that Izera also hold psionic powers. She came from the Far Realm with Zandergrath, an evil Mindflayer underling. Izera joins the party and they continue in the dungeon to find clues.

They battle zombies, goblins, and specters, and find a goblin hexer attempting to destroy an Iounian crystal. This Iounian crystal holds the secret to sealing the rifts between the world of Galgor and the Far Realm. As they go further into the dungeon, they find Zandergrath attempting to widen the rip. After a long and strenuous battle, they defeat him and the purple Iounian crystal glows brightly, seals the rift, and is stripped of it’s power and color turning into a clear crystal.

How it all starts

Jansaya, born of fragments of the Living Gate, has been working for most of its 93 years to try to rebuild the Living Gate, without success. It has decided to harness its innate psionic abilities to become an Ardent and, after hearing of a Far Realm attack on a fey forest (Jensalay Forest), it went to investigate.

Born of Jensalay Forest’s attempt to fight off an attack from the Far Realm, Finnenmal was immediately imbued with the powers of a Battlemind. Jansaya and Finnenmal meet and decide to go to the last place the Far Realm had attacked- a monastery on a mountain near Fulgrog.

At this monastery, they meet up with a half-orc named Rendark, who has been learning the ways of a monk with a desire to revenge the attack of the Far Realm which had taken both his parents and many of his family 24 years ago.


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